<root>
<Table>
	<Mission>
		<Name>dlc01</Name>
		<Type>Mission</Type>
		<Team>Ultor</Team>
		<StartNav>mission_start_sr2_city_$dlc01</StartNav>
		<Flags>
			<Flag>No Percentage Count</Flag>
			</Flags>
		<MissionStronghold>
			<display_group>extra</display_group>
			<Level_Number>1</Level_Number>
			<Cost>0</Cost>
			<Start>dlc01_start</Start>
			<Cleanup>dlc01_cleanup</Cleanup>
			<Success>dlc01_success</Success>
			<Rewards>
				<RespectReward>0</RespectReward>
				<CashReward>50000.0</CashReward>
				<Unlockables></Unlockables>
				</Rewards>
			<Prerequisites>
				<Prereq>tss04</Prereq>
				</Prerequisites>
			</MissionStronghold>
		<_Editor>
			<Category>DLC</Category>
			</_Editor>
		</Mission>
	<Mission>
		<Name>dlc02</Name>
		<Type>Mission</Type>
		<Team>Ultor</Team>
		<StartNav>mission_start_sr2_city_$dlc02</StartNav>
		<Flags>
			<Flag>No Percentage Count</Flag>
			</Flags>
		<MissionStronghold>
			<display_group>extra</display_group>
			<Level_Number>2</Level_Number>
			<Cost>0</Cost>
			<Start>dlc02_start</Start>
			<Cleanup>dlc02_cleanup</Cleanup>
			<Success>dlc02_success</Success>
			<Rewards>
				<RespectReward>0</RespectReward>
				<CashReward>50000.0</CashReward>
				<Unlockables></Unlockables>
				</Rewards>
			<Prerequisites>
				<Prereq>dlc01</Prereq>
				</Prerequisites>
			</MissionStronghold>
		<_Editor>
			<Category>DLC</Category>
			</_Editor>
		</Mission>
	<Mission>
		<Name>dlc03</Name>
		<Type>Mission</Type>
		<Team>Ultor</Team>
		<StartNav>mission_start_sr2_city_$dlc03</StartNav>
		<Flags>
			<Flag>No Percentage Count</Flag>
			</Flags>
		<MissionStronghold>
			<display_group>extra</display_group>
			<Level_Number>3</Level_Number>
			<Cost>0</Cost>
			<Start>dlc03_start</Start>
			<Cleanup>dlc03_cleanup</Cleanup>
			<Success>dlc03_success</Success>
			<Rewards>
				<RespectReward>0</RespectReward>
				<CashReward>50000.0</CashReward>
				<Unlockables>
					<Unlockable>DLC1Arc</Unlockable>
					<Unlockable>DLC1Arc1</Unlockable>
					</Unlockables>
				</Rewards>
			<Prerequisites>
				<Prereq>dlc02</Prereq>
				</Prerequisites>
			</MissionStronghold>
		<_Editor>
			<Category>DLC</Category>
			</_Editor>
		</Mission>
	<Mission>
		<Name>dlc04</Name>
		<Type>Mission</Type>
		<Team>Ultor</Team>
		<StartNav>mission_start_sr2_city_$dlc04</StartNav>
		<Flags>
			<Flag>No Percentage Count</Flag>
			</Flags>
		<MissionStronghold>
			<display_group>extra</display_group>
			<Level_Number>4</Level_Number>
			<Cost>8000</Cost>
			<Start>dlc04_start</Start>
			<Cleanup>dlc04_cleanup</Cleanup>
			<Rewards>
				<RespectReward>0</RespectReward>
				<CashReward>50000.0</CashReward>
				<Unlockables></Unlockables>
				</Rewards>
			<Prerequisites>
				<Prereq>em01</Prereq>
				</Prerequisites>
			</MissionStronghold>
		<_Editor>
			<Category>DLC</Category>
			</_Editor>
		</Mission>
	<Mission>
		<Name>dlc05</Name>
		<Type>Mission</Type>
		<Team>Ultor</Team>
		<StartNav>mission_start_sr2_city_$dlc05</StartNav>
		<Flags>
			<Flag>No Percentage Count</Flag>
			</Flags>
		<MissionStronghold>
			<display_group>extra</display_group>
			<Level_Number>5</Level_Number>
			<Cost>8000</Cost>
			<Start>dlc05_start</Start>
			<Cleanup>dlc05_cleanup</Cleanup>
			<Success>dlc05_success</Success>
			<Rewards>
				<RespectReward>0</RespectReward>
				<CashReward>50000.0</CashReward>
				<Unlockables></Unlockables>
				</Rewards>
			<Prerequisites>
				<Prereq>dlc04</Prereq>
				</Prerequisites>
			</MissionStronghold>
		<_Editor>
			<Category>DLC</Category>
			</_Editor>
		</Mission>
	<Mission>
		<Name>dlc06</Name>
		<Type>Mission</Type>
		<Team>Ultor</Team>
		<StartNav>mission_start_sr2_city_$dlc06</StartNav>
		<Flags>
			<Flag>No Percentage Count</Flag>
			</Flags>
		<MissionStronghold>
			<display_group>extra</display_group>
			<Level_Number>6</Level_Number>
			<Cost>8000</Cost>
			<Start>dlc06_start</Start>
			<Cleanup>dlc06_cleanup</Cleanup>
			<Success>dlc06_success</Success>
			<Rewards>
				<RespectReward>0</RespectReward>
				<CashReward>50000.0</CashReward>
				<Unlockables>
					<Unlockable>DLC2Arc</Unlockable>
					</Unlockables>
				</Rewards>
			<Prerequisites>
				<Prereq>dlc05</Prereq>
				</Prerequisites>
			</MissionStronghold>
		<_Editor>
			<Category>DLC</Category>
			</_Editor>
		</Mission>
	</Table>

<TableTemplates>
	<Mission>
		<Name>em02</Name>
		<Type>Mission</Type>
		<Team>Playas</Team>
		<MissionStronghold>
			<Cost>8000</Cost>
			<Start>em02_start</Start>
			<Cleanup>em02_cleanup</Cleanup>
			<Setup>em02_setup</Setup>
			<Success>em02_success</Success>
			<Rewards>
				<Unlockables></Unlockables>
				</Rewards>
			<Prerequisites></Prerequisites>
			<display_group>extra</display_group>
			</MissionStronghold>
		<_Editor>
			<Category>Emergent</Category>
			</_Editor>
		<Flags></Flags>
		</Mission>
	<Mission>
		<Name>tss03_demo</Name>
		<Type>Mission</Type>
		<Team>Playas</Team>
		<MissionStronghold>
			<Cost>0</Cost>
			<Start>tss03_demo_start</Start>
			<Cleanup>tss03_demo_cleanup</Cleanup>
			<Success>tss03_demo_success</Success>
			<RespectReward>100</RespectReward>
			<CashReward>2000.0</CashReward>
			<Rewards>
				<RespectReward>100</RespectReward>
				<CashReward>2000</CashReward>
				<Unlockables></Unlockables>
				</Rewards>
			<Prerequisites></Prerequisites>
			<Unlockables></Unlockables>
			<display_group>prologue</display_group>
			</MissionStronghold>
		<_Editor>
			<Category>Third Street Saints (Prologue)</Category>
			</_Editor>
		<StartNav>mission_start_sr2_city_$tss03_demo</StartNav>
		<Flags></Flags>
		</Mission>
	</TableTemplates>

<TableDescription>
	<Name>Mission</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		<MaxLength>30</MaxLength>
		</Element>
	<Element>
		<Name>Type</Name>
		<Type>Selection</Type>
		<Display_Name>Mission Type</Display_Name>
		<Description>type of mission that will get played</Description>
		<Choice>Mission</Choice>
		<Choice>Stronghold</Choice>
		<Choice>Silent</Choice>
		</Element>
	<Element>
		<Name>Team</Name>
		<Type>Selection</Type>
		<Description>team that this mission belongs to</Description>
		<Choice>Playas</Choice>
		<Choice>Brotherhood</Choice>
		<Choice>Ronin</Choice>
		<Choice>Samedi</Choice>
		<Choice>Ultor</Choice>
		</Element>
	<Element>
		<Name>StartNav</Name>
		<Type>String</Type>
		<Display_Name>Start Navpoint</Display_Name>
		<Description>start location of the mission.</Description>
		<Required>false</Required>
		</Element>
	<Element>
		<Name>Flags</Name>
		<Type>Flags</Type>
		<Flag>Development Only</Flag>
		<Flag>No Prerequisites Locked</Flag>
		<Flag>Framerate Script</Flag>
		<Flag>No Percentage Count</Flag>
		</Element>
	<Element>
		<Name>MissionStronghold</Name>
		<Type>Element</Type>
		<Display_Name>Mission/Stronghold Data</Display_Name>
		<Required>false</Required>
		<Element>
			<Name>display_group</Name>
			<Type>Selection</Type>
			<Display_Name>Display Group</Display_Name>
			<Default>prologue</Default>
			<Choice>prologue</Choice>
			<Choice>brotherhood</Choice>
			<Choice>ronin</Choice>
			<Choice>sons of samedi</Choice>
			<Choice>epilogue</Choice>
			<Choice>extra</Choice>
			<Choice>none</Choice>
			</Element>
		<Element>
			<Name>Level_Number</Name>
			<Type>Int</Type>
			<Display_Name>Mission Level Number</Display_Name>
			<Required>false</Required>
			<Default>0</Default>
			</Element>
		<Element>
			<Name>Cost</Name>
			<Type>Int</Type>
			<Display_Name>Respect Cost</Display_Name>
			<Description>amount of respect required to play the mission</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Start</Name>
			<Type>String</Type>
			<Display_Name>Start Function</Display_Name>
			<Description>called when the mission starts</Description>
			</Element>
		<Element>
			<Name>Cleanup</Name>
			<Type>String</Type>
			<Display_Name>Cleanup Function</Display_Name>
			<Description>called on mission end to provide a single place to cleanup everything used by mission</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Setup</Name>
			<Type>String</Type>
			<Display_Name>Setup Function</Display_Name>
			<Description>called after cleanup to reset any out of mission state data</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Success</Name>
			<Type>String</Type>
			<Display_Name>Success Function</Display_Name>
			<Description>called after cleanup when the mission has been completed sucessfully</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Skipped</Name>
			<Type>String</Type>
			<Display_Name>Coop Skip</Display_Name>
			<Description>called instead of mission start when the player has completed the mission out of order and is skipping the mission to reach the rest of the storyline.</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Rewards</Name>
			<Type>Element</Type>
			<Element>
				<Name>RespectReward</Name>
				<Type>Int</Type>
				<Display_Name>Respect</Display_Name>
				<Description>amount of respect given upon successful completion of the mission</Description>
				<Required>false</Required>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>CashReward</Name>
				<Type>Float</Type>
				<Display_Name>Cash</Display_Name>
				<Description>amount of money given upon successful completion of the mission</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				</Element>
			<Element>
				<Name>Hood</Name>
				<Type>Reference</Type>
				<Description>hood given ownership of upon successful completion of mission</Description>
				<Required>false</Required>
				<Reference>
					<File>neighborhoods.xtbl</File>
					<Type>Neighborhood.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Unlockables</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Unlockable</Name>
					<Type>Reference</Type>
					<Reference>
						<File>unlockables.xtbl</File>
						<Type>Unlockable.Name</Type>
						<OpenSeparate>False</OpenSeparate>
						</Reference>
					</Element>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Element>
			<Name>Prerequisites</Name>
			<Type>Grid</Type>
			<Element>
				<Name>Prereq</Name>
				<Type>Reference</Type>
				<Reference>
					<File>..\levels\saintsrow2\missions\sr2_city_missions.xtbl</File>
					<Type>Mission.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Num_Display_Rows>8</Num_Display_Rows>
			</Element>
		</Element>
	<Element>
		<Name>Silent</Name>
		<Type>Element</Type>
		<Display_Name>Silent Data</Display_Name>
		<Required>false</Required>
		<Element>
			<Name>Cutscene</Name>
			<Type>Reference</Type>
			<Description>cutscene to be played by the mission</Description>
			<Reference>
				<File>cutscene.xtbl</File>
				<Type>Cutscene.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Success</Name>
			<Type>String</Type>
			<Display_Name>Success Function</Display_Name>
			<Description>function called on successful completion of the mission</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Prerequisites</Name>
			<Type>Grid</Type>
			<Element>
				<Name>Prereq</Name>
				<Type>Reference</Type>
				<Reference>
					<File>..\levels\saintsrow2\missions\sr2_city_missions.xtbl</File>
					<Type>Mission.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Num_Display_Rows>8</Num_Display_Rows>
			</Element>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Emergent</Name>
		</Category>
	<Category>
		<Name>Sons of Samedi</Name>
		<Category>
			<Name>Strongholds</Name>
			</Category>
		</Category>
	<Category>
		<Name>The Brotherhood</Name>
		<Category>
			<Name>Strongholds</Name>
			</Category>
		</Category>
	<Category>
		<Name>The Ronin</Name>
		<Category>
			<Name>Strongholds</Name>
			</Category>
		</Category>
	<Category>
		<Name>Third Street Saints (Prologue)</Name>
		<Category>
			<Name>Strongholds</Name>
			</Category>
		</Category>
	<Category>
		<Name>Thrid Street Saints (Epilogue)</Name>
		</Category>
	<Category>
		<Name>Ultor</Name>
		<Category>
			<Name>Strongholds</Name>
			</Category>
		</Category>
	<Category>
		<Name>zzzzz_OTHER_zzzzz</Name>
		</Category>
	</EntryCategories>
</root>