<root>
<Table>
	<Vehicle>
		<Name>car_2dr_exoticsports07</Name>
		<_Editor>
			<Category>Car - sports</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7</Follow_Distance>
			<Follow_Height>0.8</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.25</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.2</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>75</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>plane_fighter02</Name>
		<_Editor>
			<Category>Airplanes</Category>
			</_Editor>
		<use_alt_freckle_cam>Yes</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>19</Follow_Distance>
			<Follow_Height>1.5</Follow_Height>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>1</Intensity_Multiplier>
			</Camera_Roll>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>3</Slerp_Value>
				<From_Sticky_Slerp_Value>1.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Max_FOV>100</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>sp_EDF_Scout1</Name>
		<_Editor>
			<Category>Car - sports</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Height>1.25</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.2</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>70.0</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>truck_2dr_flatbed01</Name>
		<_Editor>
			<Category>Truck - big (semi cab)</Category>
			</_Editor>
		<use_alt_freckle_cam>Yes</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.6</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>13</Follow_Distance>
			<Follow_Height>1</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.2</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>60.0</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas>
			<Seat_Specific_Data>
				<Seat>Passenger 2</Seat>
				<Fine_Aim_Mode>Flatbed Primary</Fine_Aim_Mode>
				</Seat_Specific_Data>
			<Seat_Specific_Data>
				<Seat>Passenger 3</Seat>
				<Fine_Aim_Mode>Flatbed Secondary</Fine_Aim_Mode>
				</Seat_Specific_Data>
			</Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>heli_fighter_02</Name>
		<_Editor>
			<Category>Helicopters</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>3</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>21</Follow_Distance>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>none</Roll_Type>
			<Intensity_Multiplier>0.6</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>85</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>car_2dr_sports08</Name>
		<_Editor>
			<Category>Car - sports</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7</Follow_Distance>
			<Follow_Height>0.8</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.25</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.2</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>75</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>sp_trike01</Name>
		<_Editor>
			<Category>Car - compact</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>6</Follow_Distance>
			<Follow_Height>0.5</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.25</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.3</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>70.0</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>plane_stunt01</Name>
		<_Editor>
			<Category>Airplanes</Category>
			</_Editor>
		<use_alt_freckle_cam>Yes</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>16</Follow_Distance>
			<Follow_Height>1</Follow_Height>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.2</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>1</Intensity_Multiplier>
			</Camera_Roll>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>3.0</Slerp_Value>
				<From_Sticky_Slerp_Value>1.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Max_FOV>90.0</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>car_2dr_exoticsports08</Name>
		<_Editor>
			<Category>Car - sports</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7</Follow_Distance>
			<Follow_Height>0.8</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.25</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.2</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>75</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>bike_exotic02</Name>
		<_Editor>
			<Category>Bikes</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>6.25</Follow_Distance>
			<Follow_Height>0.5</Follow_Height>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.3</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>75</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>car_4dr_classic03</Name>
		<_Editor>
			<Category>Car - big domestic</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>8.75</Follow_Distance>
			<Follow_Height>0.5</Follow_Height>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.25</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.2</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>60.0</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>boat_speed04</Name>
		<_Editor>
			<Category>Watercraft</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>21.5</Follow_Distance>
			<Follow_Height>8</Follow_Height>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			</Camera_Follow_Aggression>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.5</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>90</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Camera_Proximity_Lock_Y>-0.25</Camera_Proximity_Lock_Y>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas>
			<Seat_Specific_Data>
				<Seat>Passenger 4</Seat>
				<Fine_Aim_Mode>Yacht Primary</Fine_Aim_Mode>
				</Seat_Specific_Data>
			<Seat_Specific_Data>
				<Seat>Passenger 5</Seat>
				<Fine_Aim_Mode>Yacht Secondary</Fine_Aim_Mode>
				</Seat_Specific_Data>
			</Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>car_2dr_muscle05</Name>
		<_Editor>
			<Category>Car - big domestic</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.9</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7.75</Follow_Distance>
			<Follow_Height>0.4</Follow_Height>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.25</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.2</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>65</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>heli_4dr_police03</Name>
		<_Editor>
			<Category>Helicopters</Category>
			</_Editor>
		<use_alt_freckle_cam>No</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>3</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>18</Follow_Distance>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.5</X>
				<Y>-0.1</Y>
				<Z>0.4</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>none</Roll_Type>
			<Intensity_Multiplier>0.45</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>80.0</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas>
			<Seat_Specific_Data>
				<Seat>Passenger 2</Seat>
				<Fine_Aim_Mode>Heli Primary</Fine_Aim_Mode>
				</Seat_Specific_Data>
			<Seat_Specific_Data>
				<Seat>Passenger 3</Seat>
				<Fine_Aim_Mode>Heli Secondary</Fine_Aim_Mode>
				</Seat_Specific_Data>
			</Seat_Specific_Datas>
		</Vehicle>
	<Vehicle>
		<Name>truck_2dr_septic02</Name>
		<_Editor>
			<Category>Truck - big (semi cab)</Category>
			</_Editor>
		<use_alt_freckle_cam>Yes</use_alt_freckle_cam>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.6</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>13</Follow_Distance>
			<Follow_Height>1</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Fine_Aim_Camera_Angle>
		<Camera_Roll>
			<Roll_Type>vehicle_roll</Roll_Type>
			<Intensity_Multiplier>0.2</Intensity_Multiplier>
			</Camera_Roll>
		<Max_FOV>60.0</Max_FOV>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			</Camera_Sticky>
		<Helicopter_Specific>
			</Helicopter_Specific>
		<Seat_Specific_Datas></Seat_Specific_Datas>
		</Vehicle>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Vehicle</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>Reference</Type>
		<Display_Name>Vehicle Name</Display_Name>
		<Description>Unique name of the vehicle used by the game.</Description>
		<Unique>true</Unique>
		<Default>NoName</Default>
		<Reference>
			<File>vehicles.xtbl</File>
			<Type>Vehicle.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Camera_Proximity_Lock_Y</Name>
		<Type>Float</Type>
		<Display_Name>Camera Proximity Lock Y</Display_Name>
		<Description>At a certain pitch between looking strait up (-1) and directly forward(0), stop moving the camera below the target but keep turning the camera's pitch upward</Description>
		<Required>false</Required>
		<Default>-1</Default>
		<MinValue>-1</MinValue>
		<MaxValue>0</MaxValue>
		<UseSlider>True</UseSlider>
		</Element>
	<Element>
		<Name>Primary_Camera_Angle</Name>
		<Type>Element</Type>
		<Display_Name>Primary Camera Angle</Display_Name>
		<Element>
			<Name>Lookat_Offset</Name>
			<Type>Vector</Type>
			<Display_Name>Lookat Offset</Display_Name>
			<Description>The position (offset from the center of the car) that the camera should focus on when tracking the vehicle.</Description>
			<Required>false</Required>
			<X>
				<Name>X</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</X>
			<Y>
				<Name>Y</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Y>
			<Z>
				<Name>Z</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Z>
			</Element>
		<Element>
			<Name>Follow_Distance</Name>
			<Type>Float</Type>
			<Display_Name>Follow Distance</Display_Name>
			<Description>Distance from the car that the camera should follow.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Follow_Height</Name>
			<Type>Float</Type>
			<Display_Name>Follow Height</Display_Name>
			<Description>The height off the ground that the camera should snap back to.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Min_Pitch</Name>
			<Type>String</Type>
			<Display_Name>Min Pitch</Display_Name>
			<Description>The lowest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Max_Pitch</Name>
			<Type>String</Type>
			<Display_Name>Max Pitch</Display_Name>
			<Description>The highest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>Secondary_Camera_Angle</Name>
		<Type>ComboElement</Type>
		<Display_Name>Secondary Camera Angle</Display_Name>
		<Element>
			<Name>Lookat_Offset</Name>
			<Type>Vector</Type>
			<Display_Name>Lookat Offset</Display_Name>
			<Description>Secondary Lookat Offset, selectable by user</Description>
			<Required>false</Required>
			<X>
				<Name>X</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</X>
			<Y>
				<Name>Y</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Y>
			<Z>
				<Name>Z</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Z>
			</Element>
		<Element>
			<Name>Follow_Distance</Name>
			<Type>Float</Type>
			<Display_Name>Follow Distance</Display_Name>
			<Description>Secondary Follow Distance, selectable by user</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Follow_Height</Name>
			<Type>Float</Type>
			<Display_Name>Follow Height</Display_Name>
			<Description>Secondary Follow Height, selectable by user</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Min Pitch</Name>
			<Type>String</Type>
			<Description>The lowest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Max_Pitch</Name>
			<Type>String</Type>
			<Display_Name>Max Pitch</Display_Name>
			<Description>The highest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>Fine_Aim_Camera_Angle</Name>
		<Type>ComboElement</Type>
		<Display_Name>Fine Aim Camera Angle</Display_Name>
		<Element>
			<Name>Lookat_Offset</Name>
			<Type>Vector</Type>
			<Display_Name>Lookat Offset</Display_Name>
			<Required>false</Required>
			<X>
				<Name>X</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</X>
			<Y>
				<Name>Y</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Y>
			<Z>
				<Name>Z</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Z>
			</Element>
		<Element>
			<Name>Follow_Distance</Name>
			<Type>Float</Type>
			<Display_Name>Follow Distance</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Follow_Height</Name>
			<Type>Float</Type>
			<Display_Name>Follow Height</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Min_Pitch</Name>
			<Type>String</Type>
			<Description>The lowest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Max_Pitch</Name>
			<Type>String</Type>
			<Display_Name>Max Pitch</Display_Name>
			<Description>The highest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>Camera_Follow_Aggression</Name>
		<Type>Element</Type>
		<Display_Name>Camera Follow Aggression</Display_Name>
		<Required>false</Required>
		<Element>
			<Name>Position_Based</Name>
			<Type>Element</Type>
			<Display_Name>Position Based</Display_Name>
			<Description>Use a position based following technique where the camera moves toward the target position based on the targets direction of travel and is pushed to a constant distance from the target.  This is the same system used in SR1.</Description>
			<Required>false</Required>
			<Element>
				<Name>Swing_Rate_Fwd</Name>
				<Type>Float</Type>
				<Display_Name>Swing Rate Fwd</Display_Name>
				<Description>How fast (secs) that the camera attempts to return to the default position after manual control has stopped.</Description>
				<Default>3.0</Default>
				</Element>
			<Element>
				<Name>Swing_Rate_Rev</Name>
				<Type>Float</Type>
				<Display_Name>Swing Rate Rev</Display_Name>
				<Description>How fast (secs) that the camera attempts to return to the default position after manual control has stopped.</Description>
				<Default>3.0</Default>
				</Element>
			<Element>
				<Name>From_Sticky_Fwd</Name>
				<Type>Float</Type>
				<Display_Name>From Sticky Fwd</Display_Name>
				<Description>How fast(secs) the camera transitions back to default position after manual control</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>From_Sticky_Rev</Name>
				<Type>Float</Type>
				<Display_Name>From Sticky Rev</Display_Name>
				<Description>How fast(secs) the camera transitions back to default position after manual control</Description>
				<Required>false</Required>
				<Default>1.0</Default>
				</Element>
			<Element>
				<Name>Heading_Retention_Normal</Name>
				<Type>Float</Type>
				<Display_Name>Heading Retention Normal</Display_Name>
				<Description>The percent of the old heading to retain when not turning.  Use this if you need the camera to follow behind the vehicle slower than normal.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Heading_Retention_Turning</Name>
				<Type>Float</Type>
				<Display_Name>Heading Retention Turning</Display_Name>
				<Description>The percent of the old heading to retain when turning.  Use this if you need the camera to follow behind the vehicle slower than normal.</Description>
				<Default>0.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Sphere_Based</Name>
			<Type>Element</Type>
			<Display_Name>Sphere Based</Display_Name>
			<Description>Use sphere based following technique rather than the conventional vector based.  Should be used for vehicles which have cameras which should be positioned behind them rather than in the direction the vehicle is traveling.</Description>
			<Required>false</Required>
			<Element>
				<Name>Slerp_Value</Name>
				<Type>Float</Type>
				<Display_Name>Slerp Value</Display_Name>
				<Description>Higher values yield a tighter following.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>From_Sticky_Slerp_Value</Name>
				<Type>Float</Type>
				<Display_Name>From Sticky Slerp Value</Display_Name>
				<Description>Higher values yield a tighter following.</Description>
				<Default>1.0</Default>
				</Element>
			<Element>
				<Name>Min_Angle</Name>
				<Type>Float</Type>
				<Display_Name>Min Angle</Display_Name>
				<Description>The smallest allowable angle when turning in degrees per second</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>Camera_Roll</Name>
		<Type>Element</Type>
		<Display_Name>Camera Roll</Display_Name>
		<Element>
			<Name>Roll_Type</Name>
			<Type>Selection</Type>
			<Display_Name>Roll Type</Display_Name>
			<Default>none</Default>
			<Choice>none</Choice>
			<Choice>vehicle_roll</Choice>
			</Element>
		<Element>
			<Name>Intensity_Multiplier</Name>
			<Type>Float</Type>
			<Display_Name>Intensity Multiplier</Display_Name>
			<Description>Determines the % of vehicle roll that is transferred to the camera.</Description>
			<Default>1.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Camera_Swings</Name>
		<Type>Element</Type>
		<Display_Name>Camera Swings</Display_Name>
		<Element>
			<Name>Powerslide</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>offset</Name>
				<Type>Vector</Type>
				<X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</X>
				<Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Y>
				<Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Z>
				</Element>
			<Element>
				<Name>slerp</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Duration</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Roll</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>flags</Name>
				<Type>Flags</Type>
				<Flag>swing_heading</Flag>
				<Flag>swing_pitch</Flag>
				</Element>
			</Element>
		<Element>
			<Name>Nitrous</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>offset</Name>
				<Type>Vector</Type>
				<X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</X>
				<Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Y>
				<Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Z>
				</Element>
			<Element>
				<Name>slerp</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Duration</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Roll</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>flags</Name>
				<Type>Flags</Type>
				<Flag>swing_heading</Flag>
				<Flag>swing_pitch</Flag>
				</Element>
			</Element>
		<Element>
			<Name>Burnout</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>offset</Name>
				<Type>Vector</Type>
				<X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</X>
				<Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Y>
				<Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Z>
				</Element>
			<Element>
				<Name>slerp</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Duration</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Roll</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>flags</Name>
				<Type>Flags</Type>
				<Flag>swing_heading</Flag>
				<Flag>swing_pitch</Flag>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>Camera_Sticky</Name>
		<Type>Element</Type>
		<Display_Name>Camera Sticky</Display_Name>
		<Element>
			<Name>Default_Time</Name>
			<Type>Float</Type>
			<Display_Name>Default Time</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Stopped_Time</Name>
			<Type>Float</Type>
			<Display_Name>Stopped Time</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Speed_Threshhold</Name>
			<Type>Float</Type>
			<Display_Name>Speed Threshhold</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>camera_fov_scale</Name>
		<Type>Float</Type>
		<Display_Name>Vehicle Speed FOV Scale</Display_Name>
		<Description>Scales the field of view adjustment based on vehicle speed. value of 1.0 causes standard behavior.</Description>
		<Required>false</Required>
		<Default>1.0</Default>
		</Element>
	<Element>
		<Name>Max_FOV</Name>
		<Type>Float</Type>
		<Display_Name>Max FOV</Display_Name>
		<Description>The highest possable field of view for this vehicle</Description>
		<Default>100.0</Default>
		</Element>
	<Element>
		<Name>skip_camera_transition</Name>
		<Type>Selection</Type>
		<Display_Name>Skip Camera Transition</Display_Name>
		<Description>Setting this to "yes" will skip the camera transition between the player entering the vehicle and the camera's chase perspective.</Description>
		<Required>false</Required>
		<Default>No</Default>
		<Choice>No</Choice>
		<Choice>Yes</Choice>
		</Element>
	<Element>
		<Name>use_alt_freckle_cam</Name>
		<Type>Selection</Type>
		<Display_Name>Alternative Freckle Cam</Display_Name>
		<Description>Sets whether this vehicle should use the alternative 

(large-vehicle) angle when in the drive-thru at Freckle Bitch's.</Description>
		<Default>No</Default>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		</Element>
	<Element>
		<Name>Helicopter_Specific</Name>
		<Type>Element</Type>
		<Display_Name>Helicopter Specific</Display_Name>
		<Element>
			<Name>Ascention_Multiplier</Name>
			<Type>Float</Type>
			<Display_Name>Ascention Multiplier</Display_Name>
			<Description>Determines how quickly the ascention camera reaches the max.  Ascention speed is based on velocity.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Ascention_Max</Name>
			<Type>Float</Type>
			<Display_Name>Ascention Max</Display_Name>
			<Description>The maximum ascention angle, in degrees</Description>
			<Required>false</Required>
			<Default>30.0</Default>
			</Element>
		<Element>
			<Name>Ascention_Deadzone</Name>
			<Type>Float</Type>
			<Display_Name>Ascention Deadzone</Display_Name>
			<Description>only do ascention camera if the putch is above this value</Description>
			<Required>false</Required>
			<Default>2.86</Default>
			</Element>
		<Element>
			<Name>Exit_Sticky_Speed</Name>
			<Type>Float</Type>
			<Display_Name>Exit Sticky Speed</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Seat_Specific_Datas</Name>
		<Type>Grid</Type>
		<Display_Name>Seat Specific Datas</Display_Name>
		<Element>
			<Name>Seat_Specific_Data</Name>
			<Type>Element</Type>
			<Element>
				<Name>Seat</Name>
				<Type>Reference</Type>
				<Reference>
					<File>vehicle_interaction\vi_seats.xtbl</File>
					<Type>Seat.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Fine_Aim_Mode</Name>
				<Type>Reference</Type>
				<Display_Name>Fine Aim Mode</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>camera_free.xtbl</File>
					<Type>Camera.Vehicle_Fine_Aims.Vehicle_Fine_Aim.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Airplanes</Name>
		</Category>
	<Category>
		<Name>Bikes</Name>
		</Category>
	<Category>
		<Name>Car - big domestic</Name>
		</Category>
	<Category>
		<Name>Car - compact</Name>
		</Category>
	<Category>
		<Name>Car - luxury</Name>
		</Category>
	<Category>
		<Name>Car - sports</Name>
		</Category>
	<Category>
		<Name>Car - standard</Name>
		</Category>
	<Category>
		<Name>El Train</Name>
		</Category>
	<Category>
		<Name>Helicopters</Name>
		</Category>
	<Category>
		<Name>Station Wagon</Name>
		</Category>
	<Category>
		<Name>SUV</Name>
		</Category>
	<Category>
		<Name>Trailers</Name>
		</Category>
	<Category>
		<Name>Truck - big (semi cab)</Name>
		</Category>
	<Category>
		<Name>Truck - small (pickups)</Name>
		</Category>
	<Category>
		<Name>Truck - trailer</Name>
		</Category>
	<Category>
		<Name>Van/Minivan</Name>
		</Category>
	<Category>
		<Name>Watercraft</Name>
		</Category>
	</EntryCategories>
</root>