<root>
<Table>
	<Effect>
		<Name>heli_fighter_02_m_rotor</Name>
		<VFX>
			<Filename>heli_fighter_02_m_rotor.EFFECTX</Filename>
			</VFX>
		<Fade_Distance>250</Fade_Distance>
		<_Editor>
			<Category>Helicopter Effects</Category>
			</_Editor>
		<Radius>10</Radius>
		<Wind_Effect>0</Wind_Effect>
		<Near_Fade_Distance>0.0</Near_Fade_Distance>
		<Alpha_Z_Write>No</Alpha_Z_Write>
		</Effect>
	<Effect>
		<Name>heli_fighter_02_t_rotor</Name>
		<VFX>
			<Filename>heli_fighter_02_t_rotor.EFFECTX</Filename>
			</VFX>
		<Fade_Distance>250</Fade_Distance>
		<_Editor>
			<Category>Helicopter Effects</Category>
			</_Editor>
		<Radius>10</Radius>
		<Wind_Effect>0</Wind_Effect>
		<Near_Fade_Distance>0.0</Near_Fade_Distance>
		<Alpha_Z_Write>No</Alpha_Z_Write>
		</Effect>
	<Effect>
		<Name>plane_stunt01_prop</Name>
		<VFX>
			<Filename>plane_stunt01_prop.EFFECTX</Filename>
			</VFX>
		<Fade_Distance>150</Fade_Distance>
		<Near_Fade_Distance>0.0</Near_Fade_Distance>
		<Radius>8</Radius>
		<Wind_Effect>0</Wind_Effect>
		<Alpha_Z_Write>No</Alpha_Z_Write>
		<_Editor>
			<Category>Vehicle Effects:Planes</Category>
			</_Editor>
		</Effect>
	<Effect>
		<Name>heli_4dr_police03_m_rotor</Name>
		<VFX>
			<Filename>heli_4dr_police03_m_rotor.EFFECTX</Filename>
			</VFX>
		<Fade_Distance>250</Fade_Distance>
		<_Editor>
			<Category>Helicopter Effects</Category>
			</_Editor>
		<Radius>10</Radius>
		<Wind_Effect>0</Wind_Effect>
		<Near_Fade_Distance>0.0</Near_Fade_Distance>
		<Alpha_Z_Write>No</Alpha_Z_Write>
		</Effect>
	<Effect>
		<Name>heli_4dr_police03_t_rotor</Name>
		<VFX>
			<Filename>heli_4dr_police03_t_rotor.EFFECTX</Filename>
			</VFX>
		<Fade_Distance>250</Fade_Distance>
		<_Editor>
			<Category>Helicopter Effects</Category>
			</_Editor>
		<Radius>10</Radius>
		<Wind_Effect>0</Wind_Effect>
		<Near_Fade_Distance>0.0</Near_Fade_Distance>
		<Alpha_Z_Write>No</Alpha_Z_Write>
		</Effect>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Effect</Name>
	<Type>TableDescription</Type>
	<Required>false</Required>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Display_Name>Effect Name</Display_Name>
		<Unique>true</Unique>
		</Element>
	<Element>
		<Name>VFX</Name>
		<Type>Filename</Type>
		<Extension>EFFECTX</Extension>
		<Extension>effect</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Fade_Distance</Name>
		<Type>Float</Type>
		<Display_Name>Fade Distance</Display_Name>
		<Description>Distance at which effects stops processing and rendering as you get far away</Description>
		<Default>50.0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Cutscene_Fade_Distance</Name>
		<Type>Float</Type>
		<Description>(Cutscenes) Distance at which effects stops processing and rendering as you get far away</Description>
		<Required>false</Required>
		<Default>50.0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Near_Fade_Distance</Name>
		<Type>Float</Type>
		<Display_Name>Near Fade Distance</Display_Name>
		<Description>Distance at which effects stops processing and rendering as you get close</Description>
		<Default>0.0</Default>
		<MinValue>0</MinValue>
		<MaxValue>1000</MaxValue>
		</Element>
	<Element>
		<Name>Radius</Name>
		<Type>Float</Type>
		<Description>The radius for the effect.</Description>
		<Default>5.0</Default>
		</Element>
	<Element>
		<Name>Sound</Name>
		<Type>Reference</Type>
		<Display_Name>Start/Begin Play Sound</Display_Name>
		<Description>Non-looping sound that plays where the effect started. If this item is checked, you cannot do a keyed sound.</Description>
		<Required>false</Required>
		<Reference>
			<File>foley.xtbl</File>
			<Type>Foley.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>KeyedSound</Name>
		<Type>Element</Type>
		<Display_Name>Keyed Sound</Display_Name>
		<Description>Plays a list of keyed sounds based upon how much time has elapsed for the effect. If you use this, you cannot use the start/begin play sound entry.</Description>
		<Required>false</Required>
		<Element>
			<Name>EffectFoley</Name>
			<Type>Reference</Type>
			<Display_Name>Effect Foley</Display_Name>
			<Description>The effect foley entry to use.</Description>
			<Reference>
				<File>foley_effect.xtbl</File>
				<Type>EffectFoley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>AudioFlags</Name>
			<Type>Flags</Type>
			<Display_Name>Flags</Display_Name>
			<Description>Flags that alter the behavior of keyed sounds.</Description>
			<Required>false</Required>
			<Flag>Keyed Foley Ignore Distance LPF</Flag>
			<Flag>Keyed Foley Play In 2D</Flag>
			<Flag>Keyed Foley Track Position</Flag>
			<Flag>Keyed Foley Force Exterior Source</Flag>
			</Element>
		</Element>
	<Element>
		<Name>Ambient</Name>
		<Type>Reference</Type>
		<Display_Name>Emitting Sound</Display_Name>
		<Description>Looping sound that moves with the effect.</Description>
		<Required>false</Required>
		<Reference>
			<File>foley.xtbl</File>
			<Type>Foley.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Wind_Effect</Name>
		<Type>Float</Type>
		<Display_Name>Wind Effect</Display_Name>
		<Default>0.0</Default>
		<MinValue>0</MinValue>
		<MaxValue>1</MaxValue>
		<UseSlider>True</UseSlider>
		</Element>
	<Element>
		<Name>Dislodge_With_Force</Name>
		<Type>Selection</Type>
		<Display_Name>Dislodge With Force</Display_Name>
		<Required>false</Required>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		</Element>
	<Element>
		<Name>Stop_Under_Car</Name>
		<Type>Selection</Type>
		<Display_Name>Stop Under Car</Display_Name>
		<Description>Effect stops when it's covered by a car</Description>
		<Required>false</Required>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		</Element>
	<Element>
		<Name>Stop_Under_Player</Name>
		<Type>Selection</Type>
		<Display_Name>Stop Under Player</Display_Name>
		<Description>Effect stops when it's covered by the player</Description>
		<Required>false</Required>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		</Element>
	<Element>
		<Name>Level_Instance</Name>
		<Type>Selection</Type>
		<Display_Name>Instance for Level FX</Display_Name>
		<Required>false</Required>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		</Element>
	<Element>
		<Name>Multiplayer_Effect</Name>
		<Type>Selection</Type>
		<Display_Name>Multiplayer Effect</Display_Name>
		<Required>false</Required>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		</Element>
	<Element>
		<Name>Dont_Force_End_In_Water</Name>
		<Type>Selection</Type>
		<Display_Name>Dont Force End In Water</Display_Name>
		<Description>Don't force the effect to end if it's in water.</Description>
		<Required>false</Required>
		<Default>No</Default>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		</Element>
	<Element>
		<Name>Alpha_Z_Write</Name>
		<Type>Selection</Type>
		<Display_Name>Use Z-write for Alpha Meshes</Display_Name>
		<Default>No</Default>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Activity Effects</Name>
		</Category>
	<Category>
		<Name>AI Life</Name>
		</Category>
	<Category>
		<Name>AL Effects</Name>
		</Category>
	<Category>
		<Name>Atmosphere VFX</Name>
		</Category>
	<Category>
		<Name>Bullet Hits</Name>
		</Category>
	<Category>
		<Name>Character Effects</Name>
		</Category>
	<Category>
		<Name>Cutscene Effects</Name>
		</Category>
	<Category>
		<Name>DamageAreas</Name>
		</Category>
	<Category>
		<Name>Death Effects</Name>
		</Category>
	<Category>
		<Name>Dislodge Effects</Name>
		</Category>
	<Category>
		<Name>Diversions</Name>
		<Category>
			<Name>Div_Ambulance</Name>
			</Category>
		<Category>
			<Name>Div_Firetruck</Name>
			</Category>
		</Category>
	<Category>
		<Name>Entries</Name>
		</Category>
	<Category>
		<Name>Explosions</Name>
		</Category>
	<Category>
		<Name>Fire</Name>
		</Category>
	<Category>
		<Name>Glass</Name>
		</Category>
	<Category>
		<Name>Grenade Effects</Name>
		</Category>
	<Category>
		<Name>Helicopter Effects</Name>
		</Category>
	<Category>
		<Name>Icon Effects</Name>
		</Category>
	<Category>
		<Name>Level Effects</Name>
		<Category>
			<Name>Arena</Name>
			</Category>
		<Category>
			<Name>barrel</Name>
			</Category>
		<Category>
			<Name>Birds</Name>
			</Category>
		<Category>
			<Name>Blood</Name>
			</Category>
		<Category>
			<Name>Bugs</Name>
			</Category>
		<Category>
			<Name>chimneySmoke</Name>
			</Category>
		<Category>
			<Name>DownTown</Name>
			</Category>
		<Category>
			<Name>Dust</Name>
			</Category>
		<Category>
			<Name>Factories</Name>
			</Category>
		<Category>
			<Name>Fire_Level</Name>
			</Category>
		<Category>
			<Name>Fog</Name>
			</Category>
		<Category>
			<Name>Grass</Name>
			</Category>
		<Category>
			<Name>Indoor</Name>
			</Category>
		<Category>
			<Name>LevelWater</Name>
			</Category>
		<Category>
			<Name>LightRays</Name>
			</Category>
		<Category>
			<Name>Mall</Name>
			</Category>
		<Category>
			<Name>Manhole</Name>
			</Category>
		<Category>
			<Name>Marina</Name>
			</Category>
		<Category>
			<Name>Misc</Name>
			</Category>
		<Category>
			<Name>Museum</Name>
			</Category>
		<Category>
			<Name>Nightclub</Name>
			</Category>
		<Category>
			<Name>Nuclear</Name>
			</Category>
		<Category>
			<Name>Steam</Name>
			</Category>
		<Category>
			<Name>steelmill</Name>
			</Category>
		<Category>
			<Name>Stripclub</Name>
			</Category>
		<Category>
			<Name>Trees</Name>
			</Category>
		<Category>
			<Name>Ultor</Name>
			</Category>
		</Category>
	<Category>
		<Name>Mission_effects</Name>
		<Category>
			<Name>Brotherhood</Name>
			</Category>
		<Category>
			<Name>Ronin</Name>
			</Category>
		<Category>
			<Name>Sons of Samedi</Name>
			</Category>
		</Category>
	<Category>
		<Name>Mission_icons</Name>
		</Category>
	<Category>
		<Name>MP_Level</Name>
		</Category>
	<Category>
		<Name>Multiplayer</Name>
		</Category>
	<Category>
		<Name>Muzzle Effects</Name>
		</Category>
	<Category>
		<Name>Race Effects</Name>
		</Category>
	<Category>
		<Name>SkyBox</Name>
		</Category>
	<Category>
		<Name>TEST EFFECTS</Name>
		</Category>
	<Category>
		<Name>Ultor</Name>
		</Category>
	<Category>
		<Name>Vehicle Effects</Name>
		<Category>
			<Name>Planes</Name>
			</Category>
		</Category>
	<Category>
		<Name>Water Effects</Name>
		</Category>
	<Category>
		<Name>Watercraft Effects</Name>
		</Category>
	<Category>
		<Name>Weapons</Name>
		</Category>
	<Category>
		<Name>Weather Effects</Name>
		</Category>
	</EntryCategories>
</root>