<root>
<Table>
	<Inventory_Item>
		<Name>plane_fighter02</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_w_heli</Bitmap>
		<Mesh>
			<Filename>p_ar50rpg.smeshx</Filename>
			<Preload>true</Preload>
			</Mesh>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_EDF_Scout1</Name>
		<DisplayName>wep_mounted_gun</DisplayName>
		<Bitmap>ui_hud_inv_w_rocketturret</Bitmap>
		<Mesh>
			<Filename>p_ar50rpg.smeshx</Filename>
			<Preload>true</Preload>
			</Mesh>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>heli_fighter_02</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_w_heli</Bitmap>
		<Mesh>
			<Filename>p_ar50rpg.smeshx</Filename>
			<Preload>true</Preload>
			</Mesh>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>boat_speed04</Name>
		<DisplayName>wep_mounted_gun</DisplayName>
		<Bitmap>ui_hud_inv_w_mounted</Bitmap>
		<Mesh>
			<Filename>p_ar50rpg.smeshx</Filename>
			<Preload>true</Preload>
			</Mesh>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>boat_speed04Rear</Name>
		<DisplayName>wep_mounted_gun</DisplayName>
		<Bitmap>ui_hud_inv_w_mounted</Bitmap>
		<Mesh>
			<Filename>p_ar50rpg.smeshx</Filename>
			<Preload>true</Preload>
			</Mesh>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	</Table>

<TableTemplates>
	<Inventory_Item>
		<Name>slrcamera</Name>
		<DisplayName>BONG</DisplayName>
		<Bitmap>40oz</Bitmap>
		<Mesh>
			<Filename>slrcamera.smeshx</Filename>
			</Mesh>
		<Cost>100</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_CAMERA_DESCRIPT</Description>
		<_Editor>
			<Category>Other</Category>
			</_Editor>
		</Inventory_Item>
	</TableTemplates>

<TableDescription>
	<Name>Inventory_Item</Name>
	<Type>TableDescription</Type>
	<Display_Name>Inventory Item</Display_Name>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Display_Name>Inv. Item Name</Display_Name>
		<Description>Unique name of the inventory item, used internally by the game.</Description>
		<Unique>true</Unique>
		</Element>
	<Element>
		<Name>DisplayName</Name>
		<Type>Reference</Type>
		<Display_Name>Display Name</Display_Name>
		<Description>Localized name, for display purposes.</Description>
		<Reference>
			<File>localized_exports\Item_text.xtbl</File>
			<Type>Items_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Description</Name>
		<Type>Reference</Type>
		<Description>Item description.</Description>
		<Required>false</Required>
		<Reference>
			<File>localized_exports\Item_text.xtbl</File>
			<Type>Items_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Bitmap</Name>
		<Type>Reference</Type>
		<Display_Name>Interface Bitmap</Display_Name>
		<Description>Bitmap to use in the interface for this item.</Description>
		<Reference>
			<File>bitmap_sheets.xtbl</File>
			<Type>BitmapSheets.Images.Properties.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Mesh</Name>
		<Type>Filename</Type>
		<Display_Name>Static Mesh</Display_Name>
		<Description>Static mesh filename for this item.</Description>
		<Extension>smeshx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Use_Script</Name>
		<Type>Selection</Type>
		<Display_Name>Use Script</Display_Name>
		<Description>Script to run when item is "used".</Description>
		<Required>false</Required>
		<Default>none</Default>
		<Choice>none</Choice>
		</Element>
	<Element>
		<Name>Cost</Name>
		<Type>Int</Type>
		<Description>Buy/sell base cost for the item.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Default_Count</Name>
		<Type>Int</Type>
		<Display_Name>Default Count</Display_Name>
		<Description>Default number to give when item is picked up.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Max_Inventory</Name>
		<Type>Int</Type>
		<Display_Name>Max. Inventory</Display_Name>
		<Description>Maximum number of this item that can be carried at one time.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Impact_shape_min_offset</Name>
		<Type>Float</Type>
		<Display_Name>Impact shape bbox min offset percent</Display_Name>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Activity</Name>
		</Category>
	<Category>
		<Name>Melee</Name>
		</Category>
	<Category>
		<Name>Other</Name>
		</Category>
	<Category>
		<Name>Ranged</Name>
		</Category>
	<Category>
		<Name>Vehicle</Name>
		</Category>
	</EntryCategories>
</root>