<root>
<Table>
	<Vehicle_Interaction_Info>
		<Name>Plane Fighter2</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Plane Fighter2 Rider</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter</Enter_Animations>
				<Exit_Animations>Heli Fighter</Exit_Animations>
				<Ride_Animations>Driver NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Plane Fighter2 Rider</Interaction_Point_Set>
				<Mirror>True</Mirror>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter Right</Enter_Animations>
				<Exit_Animations>Heli Fighter Right</Exit_Animations>
				<Ride_Animations>Driver NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>True</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Plane Fighter2</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter Rider</Enter_Animations>
				<Exit_Animations>Heli Fighter</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Plane Fighter2</Interaction_Point_Set>
				<Mirror>True</Mirror>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter Rider Right</Enter_Animations>
				<Exit_Animations>Heli Fighter Rider Right</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>True</Entry_Only>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Helicopter</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>FlatBed</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Queue>Queue 1</Queue>
				<Ride_Animations>Prison Boat</Ride_Animations>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>TruckFlat</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Septic Left</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Septic Left</Interaction_Point_Set>
				<Mirror>True</Mirror>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Queue>Queue 1</Queue>
				<Ride_Animations>Prison Boat</Ride_Animations>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Ride_Animations>Prison Boat</Ride_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>EDF</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Heli Standard02</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Heli Standard02</Interaction_Point_Set>
				<Mirror>True</Mirror>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Front Passenger</Enter_Animations>
				<Exit_Animations>Heli Police Front Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Fighter 2</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter</Enter_Animations>
				<Exit_Animations>Heli Fighter</Exit_Animations>
				<Ride_Animations>Driver NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Police Passenger 1</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter Right</Enter_Animations>
				<Exit_Animations>Heli Fighter Right</Exit_Animations>
				<Ride_Animations>Driver NoFire</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter</Enter_Animations>
				<Exit_Animations>Heli Fighter</Exit_Animations>
				<Ride_Animations>Driver NoFire</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Police Passenger 1</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter Right</Enter_Animations>
				<Exit_Animations>Heli Fighter Right</Exit_Animations>
				<Ride_Animations>Driver NoFire</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Enter_Animations>Floor Left</Enter_Animations>
				<Exit_Animations>Floor Left</Exit_Animations>
				<Ride_Animations>Heli Fighter Floor Left</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Enter_Animations>Floor Left</Enter_Animations>
				<Exit_Animations>Floor Left</Exit_Animations>
				<Ride_Animations>Heli Fighter Floor Left</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Mirror>True</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Queue>Queue 7</Queue>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 6</Secondary_Access_Seat>
				<Enter_Animations>Floor Right</Enter_Animations>
				<Exit_Animations>Floor Right</Exit_Animations>
				<Ride_Animations>Heli Fighter Floor Right</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Mirror>True</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Queue>Queue 8</Queue>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 7</Secondary_Access_Seat>
				<Enter_Animations>Floor Right</Enter_Animations>
				<Exit_Animations>Floor Right</Exit_Animations>
				<Ride_Animations>Heli Fighter Floor Right</Ride_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Helicopter</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>low sports car</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low sports car</Enter_Animations>
				<Exit_Animations>low sports driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Mirror>True</Mirror>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low sports car right</Enter_Animations>
				<Exit_Animations>low sports passenger</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Low</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Boat_speed_4</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Speedboat 1 driver</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>boat driver no fire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Speedboat 1 Passenger</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>boat driver no fire</Ride_Animations>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Boats</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>low sports car</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low sports car</Enter_Animations>
				<Exit_Animations>low sports driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Mirror>True</Mirror>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low sports car right</Enter_Animations>
				<Exit_Animations>low sports passenger</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Low</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Vehicle_Interaction_Info</Name>
	<Type>TableDescription</Type>
	<Display_Name>Vehicle Interaction Info</Display_Name>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		</Element>
	<Element>
		<Name>Seat_Info</Name>
		<Type>Grid</Type>
		<Display_Name>Seat Info</Display_Name>
		<Element>
			<Name>Element</Name>
			<Type>Element</Type>
			<Element>
				<Name>Seat</Name>
				<Type>Reference</Type>
				<Reference>
					<File>vehicle_interaction\vi_seats.xtbl</File>
					<Type>Seat.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Interaction_Point_Set</Name>
				<Type>Reference</Type>
				<Display_Name>Interaction Point Set</Display_Name>
				<Reference>
					<File>vehicle_interaction\vehicle_interaction_point_sets.xtbl</File>
					<Type>Interaction_Point_Set.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Mirror</Name>
				<Type>Selection</Type>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>Pre_Check</Name>
				<Type>Selection</Type>
				<Display_Name>Pre Check</Display_Name>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>Entry_Only</Name>
				<Type>Selection</Type>
				<Display_Name>Entry Only</Display_Name>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>Queue</Name>
				<Type>Selection</Type>
				<Choice>Queue 1</Choice>
				<Choice>Queue 2</Choice>
				<Choice>Queue 3</Choice>
				<Choice>Queue 4</Choice>
				<Choice>Queue 5</Choice>
				<Choice>Queue 6</Choice>
				<Choice>Queue 7</Choice>
				<Choice>Queue 8</Choice>
				</Element>
			<Element>
				<Name>Primary_Access_Seat</Name>
				<Type>Reference</Type>
				<Display_Name>Primary Access Seat</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_seats.xtbl</File>
					<Type>Seat.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Secondary_Access_Seat</Name>
				<Type>Reference</Type>
				<Display_Name>Secondary Access Seat</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_seats.xtbl</File>
					<Type>Seat.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Enter_Animations</Name>
				<Type>Reference</Type>
				<Display_Name>Enter Animations</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_enter.xtbl</File>
					<Type>Vehicle_Interaction_Animation_Set.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Exit_Animations</Name>
				<Type>Reference</Type>
				<Display_Name>Exit Animations</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_exit.xtbl</File>
					<Type>Vehicle_Interaction_Animation_Set.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Ride_Animations</Name>
				<Type>Reference</Type>
				<Display_Name>Ride Animations</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_ride.xtbl</File>
					<Type>Vehicle_Interaction_Animation_Set.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		<Category>
			<Name>Vehicles</Name>
			<Category>
				<Name>Aircraft</Name>
				<Category>
					<Name>Helicopter</Name>
					</Category>
				<Category>
					<Name>Planes</Name>
					</Category>
				</Category>
			<Category>
				<Name>Bikes</Name>
				</Category>
			<Category>
				<Name>Boats</Name>
				</Category>
			<Category>
				<Name>Cars</Name>
				<Category>
					<Name>Car Specific</Name>
					</Category>
				<Category>
					<Name>Extreme</Name>
					</Category>
				<Category>
					<Name>High</Name>
					</Category>
				<Category>
					<Name>Low</Name>
					</Category>
				<Category>
					<Name>Medium</Name>
					</Category>
				<Category>
					<Name>Special</Name>
					</Category>
				</Category>
			</Category>
		</Category>
	</EntryCategories>
</root>