<root>
<Table>
	<Unlockable>
		<Name>DLC1Arc</Name>
		<Type>
			<Homie>
				<Name>Tera_Patrick</Name>
				</Homie>
			</Type>
		<DisplayName>UNL_DLC_VICTORY1</DisplayName>
		<Description>UNL_DESC_DLC_VICTORY1</Description>
		<Image_Source>ui_ct_dlc_01a</Image_Source>
		<Pause_Menu_Label>UNL_DLC_VICTORY1</Pause_Menu_Label>
		<Event_Text>UNL_EVENT_DLC_VICTORY1</Event_Text>
		<Category>Homies</Category>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Unlockable>
	<Unlockable>
		<Name>DLC1Arc1</Name>
		<Type>
			<Vehicle>
				<Vehicles>
					<Vehicle>
						<Type>car_2dr_exoticsports07</Type>
						</Vehicle>
					</Vehicles>
				</Vehicle>
			</Type>
		<DisplayName>UNL_DLC_VICTORY1A</DisplayName>
		<Description>UNL_DESC_DLC_VICTORY1A</Description>
		<Image_Source>ui_ct_dlc_01b</Image_Source>
		<Pause_Menu_Label>UNL_DLC_VICTORY1A</Pause_Menu_Label>
		<Event_Text>UNL_EVENT_DLC_VICTORY1A</Event_Text>
		<Category>Vehicles</Category>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Unlockable>
	<Unlockable>
		<Name>DLC2Arc</Name>
		<Type>
			<Unlimited_Crib_Ammo>
				<weapon_class>launcher</weapon_class>
				</Unlimited_Crib_Ammo>
			</Type>
		<DisplayName>UNL_DLC_VICTORY2</DisplayName>
		<Description>UNL_DESC_DLC_VICTORY2</Description>
		<Image_Source>ui_ct_dlc_grenades</Image_Source>
		<Pause_Menu_Label>UNL_DLC_VICTORY2</Pause_Menu_Label>
		<Event_Text>UNL_EVENT_DLC_VICTORY2</Event_Text>
		<Category>Weapons</Category>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Unlockable>
	<Unlockable>
		<Name>DLC1Vehicles</Name>
		<Type>
			<Vehicle>
				<Vehicles>
					<Vehicle>
						<Type>heli_fighter_02</Type>
						</Vehicle>
					<Vehicle>
						<Type>sp_EDF_Scout1</Type>
						</Vehicle>
					<Vehicle>
						<Type>plane_fighter02</Type>
						</Vehicle>
					<Vehicle>
						<Type>car_2dr_sports08</Type>
						</Vehicle>
					<Vehicle>
						<Type>sp_trike01</Type>
						</Vehicle>
					</Vehicles>
				</Vehicle>
			</Type>
		<DisplayName>UNL_DLC_PACK1_VEHICLES_DESCRIP</DisplayName>
		<Description>UNL_DLC_PACK1_VEHICLES_REQUIREMENT</Description>
		<Image_Source>ui_ct_dlc_01b</Image_Source>
		<Pause_Menu_Label>UNL_DLC_PACK1_VEHICLES_DESCRIP</Pause_Menu_Label>
		<Event_Text>UNL_DLC_PACK1_VEHICLES_REQUIREMENT</Event_Text>
		<Category>Vehicles</Category>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Purchase_Unlocked>True</Purchase_Unlocked>
		</Unlockable>
	<Unlockable>
		<Name>DLC2Vehicles</Name>
		<Type>
			<Vehicle>
				<Vehicles>
					<Vehicle>
						<Type>plane_stunt01</Type>
						</Vehicle>
					<Vehicle>
						<Type>car_2dr_exoticsports08</Type>
						</Vehicle>
					<Vehicle>
						<Type>bike_exotic02</Type>
						</Vehicle>
					<Vehicle>
						<Type>car_4dr_classic03</Type>
						</Vehicle>
					<Vehicle>
						<Type>boat_speed04</Type>
						</Vehicle>
					<Vehicle>
						<Type>car_2dr_muscle05</Type>
						</Vehicle>
					<Vehicle>
						<Type>car_2dr_muscle04</Type>
						</Vehicle>
					</Vehicles>
				</Vehicle>
			</Type>
		<DisplayName>UNL_DLC_PACK2_VEHICLES_DESCRIP</DisplayName>
		<Description>UNL_DLC_PACK2_VEHICLES_REQUIREMENT</Description>
		<Image_Source>ui_ct_dlc_grenades</Image_Source>
		<Pause_Menu_Label>UNL_DLC_PACK2_VEHICLES_DESCRIP</Pause_Menu_Label>
		<Event_Text>UNL_DLC_PACK2_VEHICLES_REQUIREMENT</Event_Text>
		<Category>Vehicles</Category>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Purchase_Unlocked>True</Purchase_Unlocked>
		</Unlockable>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Unlockable</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Description>The unique name of the unlockable.</Description>
		</Element>
	<Element>
		<Name>Type</Name>
		<Type>ComboElement</Type>
		<Description>The type of thing to unlock.</Description>
		<Element>
			<Name>Clothes</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Items</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Item</Name>
					<Type>Element</Type>
					<Element>
						<Name>ItemName</Name>
						<Type>Reference</Type>
						<Display_Name>Name</Display_Name>
						<Description>Clothing item to be unlocked</Description>
						<Reference>
							<File>customization_items.xtbl</File>
							<Type>Customization_Item.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>ItemVariant</Name>
						<Type>String</Type>
						<Display_Name>Variant</Display_Name>
						<Description>Variant of the item to unlock</Description>
						</Element>
					<Element>
						<Name>Color1</Name>
						<Type>Reference</Type>
						<Display_Name>Color 1</Display_Name>
						<Required>false</Required>
						<Reference>
							<File>character_color_pool.xtbl</File>
							<Type>Color_Entry.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Color2</Name>
						<Type>Reference</Type>
						<Display_Name>Color 2</Display_Name>
						<Required>false</Required>
						<Reference>
							<File>character_color_pool.xtbl</File>
							<Type>Color_Entry.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Color3</Name>
						<Type>Reference</Type>
						<Display_Name>Color 3</Display_Name>
						<Required>false</Required>
						<Reference>
							<File>character_color_pool.xtbl</File>
							<Type>Color_Entry.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					</Element>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Element>
			<Name>Crib</Name>
			<Type>Element</Type>
			<Description>Unlock a crib.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>Crib to be unlocked</Description>
				<Reference>
					<File>cribs.xtbl</File>
					<Type>Cribs.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Crib_Weapon</Name>
			<Type>Element</Type>
			<Display_Name>Crib Weapon</Display_Name>
			<Description>Weapon to put in the player's crib.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>Crib weapon to be made available in the crib.</Description>
				<Reference>
					<File>weapons.xtbl</File>
					<Type>Weapon.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Custom</Name>
			<Type>Element</Type>
			<Description>For custom unlockables.</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Damage</Name>
			<Type>Element</Type>
			<Description>Unlock a resistance to damage.</Description>
			<Required>false</Required>
			<Element>
				<Name>Source</Name>
				<Type>Selection</Type>
				<Description>What type of damage to resist.</Description>
				<Choice>bullet</Choice>
				<Choice>explosion</Choice>
				<Choice>vehicle</Choice>
				</Element>
			<Element>
				<Name>Amount</Name>
				<Type>Int</Type>
				<Description>Percentage of damage to resist.  0% is no damage resistance and 100% means no damage is taken.</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>Discount</Name>
			<Type>Element</Type>
			<Description>A discount at a chain of stores.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>The name of the chain for the discount.</Description>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_2</Name>
				<Type>Reference</Type>
				<Display_Name>Name 2</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_3</Name>
				<Type>Reference</Type>
				<Display_Name>Name 3</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_4</Name>
				<Type>Reference</Type>
				<Display_Name>Name 4</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_5</Name>
				<Type>Reference</Type>
				<Display_Name>Name 5</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_6</Name>
				<Type>Reference</Type>
				<Display_Name>Name 6</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_7</Name>
				<Type>Reference</Type>
				<Display_Name>Name 7</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_8</Name>
				<Type>Reference</Type>
				<Display_Name>Name 8</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Amount</Name>
				<Type>Float</Type>
				<Description>The amount of the discount.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>Drug</Name>
			<Type>Element</Type>
			<Description>A drug sold in a store.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>Which drug to unlock in the drug/liquor store</Description>
				<Reference>
					<File>drugs.xtbl</File>
					<Type>Drug.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Firearm_Accuracy</Name>
			<Type>Element</Type>
			<Display_Name>Firearm Accuracy</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>accuracy_multiplier</Name>
				<Type>Float</Type>
				<Description>This affects the weapon spread.  1.0 is no change, 0.0 removes all weapon spread.</Description>
				<Default>1.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				<UseSlider>True</UseSlider>
				</Element>
			</Element>
		<Element>
			<Name>Gang_Customization</Name>
			<Type>Element</Type>
			<Display_Name>Gang Customization</Display_Name>
			<Description>Unlocks the gang customization feature</Description>
			<Required>false</Required>
			<Element>
				<Name>Gang_Type</Name>
				<Type>Reference</Type>
				<Display_Name>Gang Type</Display_Name>
				<Description>gang type to unlock for the customization system</Description>
				<Reference>
					<File>gang_customization.xtbl</File>
					<Type>GangCustomization.Types.Type.name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Gang_Vehicle_Customization</Name>
			<Type>Element</Type>
			<Display_Name>Gang Vehicle Customization</Display_Name>
			<Description>Unlocks the gang vehicle customization feature</Description>
			<Required>false</Required>
			<Element>
				<Name>Vehicle_Group</Name>
				<Type>Reference</Type>
				<Display_Name>Vehicle Group</Display_Name>
				<Description>vehicle group to unlock for the customization system</Description>
				<Reference>
					<File>gang_customization.xtbl</File>
					<Type>GangCustomization.gang_vehicles.gang_vehicles.name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Gang_Taunts</Name>
			<Type>Element</Type>
			<Display_Name>Gang Taunts</Display_Name>
			<Description>Unlock taunts and compliments for a given gang</Description>
			<Required>false</Required>
			<Element>
				<Name>Team</Name>
				<Type>Reference</Type>
				<Reference>
					<File>teams.xtbl</File>
					<Type>Team.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Health</Name>
			<Type>Element</Type>
			<Description>A bonus to the health restoration.</Description>
			<Required>false</Required>
			<Element>
				<Name>Time</Name>
				<Type>Int</Type>
				<Display_Name>UNL_TIME</Display_Name>
				<Description>Shave this many milliseconds from the health restore wait time.</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				</Element>
			</Element>
		<Element>
			<Name>Homie</Name>
			<Type>Element</Type>
			<Description>The homie to unlock.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>homie to unlock</Description>
				<Reference>
					<File>homies.xtbl</File>
					<Type>Homie.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Music</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>song to unlock</Description>
				<Reference>
					<File>music_store.xtbl</File>
					<Type>Genre.Tracks.Track.Track_Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Mission_Stronghold</Name>
			<Type>Element</Type>
			<Description>Gained enough respect for new missions/strongholds.</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Melee_Style</Name>
			<Type>Element</Type>
			<Display_Name>Melee Style</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Style</Name>
				<Type>Reference</Type>
				<Description>melee style to be unlocked for the player</Description>
				<Reference>
					<File>melee_styles.xtbl</File>
					<Type>AnimStyle.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Melee_Damage_Bonus</Name>
			<Type>Element</Type>
			<Display_Name>Melee Damage Bonus</Display_Name>
			<Description>X multiplier for melee damage caused by player.</Description>
			<Required>false</Required>
			<Element>
				<Name>Damage_Multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Damage Multiplier</Display_Name>
				<Description>melee damage multiplier.  1.0 is normal, 0.0 is no melee damage taken.</Description>
				<Default>0.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Notoriety</Name>
			<Type>Element</Type>
			<Description>A bonus to the decay rate for notoriety.</Description>
			<Required>false</Required>
			<Element>
				<Name>Score</Name>
				<Type>Selection</Type>
				<Description>The "team" that will benefit from the bonus.</Description>
				<Default>police</Default>
				<Choice>brotherhood</Choice>
				<Choice>ronin</Choice>
				<Choice>samedi</Choice>
				<Choice>police</Choice>
				<Choice>ultor</Choice>
				</Element>
			<Element>
				<Name>Amount</Name>
				<Type>Int</Type>
				<Description>A percentage describing the amount of bonus to the decay rate.</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>Reduced_Fall_Damage</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>damage_percent</Name>
				<Type>Float</Type>
				<Description>damage percent multiplier.  0.0 means no damage taken from fall, 1.0 means no change.</Description>
				<Default>1.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				<UseSlider>True</UseSlider>
				</Element>
			</Element>
		<Element>
			<Name>Repair_Discount</Name>
			<Type>Element</Type>
			<Display_Name>Repair Discount</Display_Name>
			<Description>A discount on vehicle repairs.</Description>
			<Required>false</Required>
			<Element>
				<Name>Amount</Name>
				<Type>Float</Type>
				<Description>The amount of the discount.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>Sprint_Bonus</Name>
			<Type>Element</Type>
			<Display_Name>Sprint Bonus</Display_Name>
			<Description>A percentage bonus to add to the duration of the player's sprint.  Do not put 110 here unless you intend for them to sprint 110% longer, or 210% normal sprint.  -1 indicates unlimited sprint.</Description>
			<Required>false</Required>
			<Element>
				<Name>Amount</Name>
				<Type>Int</Type>
				<Description>-1 means unlimited sprint.  Otherwise, this is the amount of time, in seconds, added to sprint time.</Description>
				<Default>0</Default>
				<MinValue>-1</MinValue>
				</Element>
			</Element>
		<Element>
			<Name>Store_Weapon</Name>
			<Type>Element</Type>
			<Display_Name>Store Weapon</Display_Name>
			<Description>Weapon sold at a store.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>store weapon to unlock</Description>
				<Reference>
					<File>weapons.xtbl</File>
					<Type>Weapon.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Unlimited_Crib_Ammo</Name>
			<Type>Element</Type>
			<Display_Name>Unlimited Crib Ammo</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>weapon_class</Name>
				<Type>Reference</Type>
				<Description>unlock unlimited weapon ammo in the crib for this weapon</Description>
				<Reference>
					<File>weapon_class.xtbl</File>
					<Type>Weapon_Class.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Vehicle</Name>
			<Type>Element</Type>
			<Description>The vehicle to unlock.</Description>
			<Required>false</Required>
			<Element>
				<Name>Vehicles</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Vehicle</Name>
					<Type>Element</Type>
					<Element>
						<Name>Type</Name>
						<Type>Reference</Type>
						<Reference>
							<File>vehicles.xtbl</File>
							<Type>Vehicle.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Variant</Name>
						<Type>String</Type>
						<Required>false</Required>
						</Element>
					</Element>
				<Max_Children>5</Max_Children>
				<Min_Children>1</Min_Children>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Element>
			<Name>Crib_Customization_Discount</Name>
			<Type>Element</Type>
			<Display_Name>Crib Customization Discount</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Amount</Name>
				<Type>Float</Type>
				<Description>The amount of the discount.  0 is no discount and 1 is free.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				<UseSlider>True</UseSlider>
				</Element>
			</Element>
		<Element>
			<Name>Purchasable_Cribs</Name>
			<Type>Element</Type>
			<Display_Name>Purchasable Cribs</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Crib_Level</Name>
			<Type>Element</Type>
			<Display_Name>Crib Level</Display_Name>
			<Description>Unlock a particular crib level</Description>
			<Required>false</Required>
			<Element>
				<Name>Crib_Name</Name>
				<Type>Reference</Type>
				<Display_Name>Crib Name</Display_Name>
				<Description>The crib to unlock</Description>
				<Reference>
					<File>cribs.xtbl</File>
					<Type>Cribs.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Level</Name>
				<Type>Int</Type>
				<Description>The level to unlock from 1 (ratty) to 3 (pimp).  1 is already unlocked so there's no reason to use a value less than 2</Description>
				<Default>2</Default>
				<MinValue>2</MinValue>
				<MaxValue>3</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>Outfit</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Outfit</Name>
				<Type>Reference</Type>
				<Reference>
					<File>customization_outfits.xtbl</File>
					<Type>Outfit.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Free_Driveup_Homie</Name>
			<Type>Element</Type>
			<Display_Name>Free Driveup Homie</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Reminder</Name>
			<Type>Element</Type>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>DisplayName</Name>
		<Type>Reference</Type>
		<Display_Name>Display Name</Display_Name>
		<Reference>
			<File>localized_exports\Unlock_text.xtbl</File>
			<Type>SR2_Unlockables_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Description</Name>
		<Type>Reference</Type>
		<Display_Name>Description Text</Display_Name>
		<Description>A string that describes the unlockable.</Description>
		<Reference>
			<File>localized_exports\Unlock_text.xtbl</File>
			<Type>SR2_Unlockables_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Image_Source</Name>
		<Type>Reference</Type>
		<Display_Name>Image Source</Display_Name>
		<Reference>
			<File>bitmap_sheets.xtbl</File>
			<Type>BitmapSheets.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Pause_Menu_Label</Name>
		<Type>Reference</Type>
		<Display_Name>Pause Menu Label</Display_Name>
		<Reference>
			<File>localized_exports\Unlock_text.xtbl</File>
			<Type>SR2_Unlockables_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Event_Text</Name>
		<Type>Reference</Type>
		<Display_Name>Event Text</Display_Name>
		<Description>Description of what unlocked the unlockable</Description>
		<Reference>
			<File>localized_exports\Unlock_text.xtbl</File>
			<Type>SR2_Unlockables_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Priority</Name>
		<Type>Reference</Type>
		<Display_Name>Trumps</Display_Name>
		<Description>The current unlockable trumps this unlockable.</Description>
		<Required>false</Required>
		<Default>0</Default>
		<Reference>
			<File>unlockables.xtbl</File>
			<Type>Unlockable.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Category</Name>
		<Type>Selection</Type>
		<Description>Where this goes in the Pause Menu.</Description>
		<Default>Player Abilities</Default>
		<Choice>Player Abilities</Choice>
		<Choice>Weapons</Choice>
		<Choice>Vehicles</Choice>
		<Choice>Discounts</Choice>
		<Choice>Homies</Choice>
		<Choice>Customization</Choice>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		<Category>
			<Name>Activities</Name>
			</Category>
		<Category>
			<Name>Diversions</Name>
			</Category>
		<Category>
			<Name>Missions</Name>
			</Category>
		<Category>
			<Name>Progression</Name>
			</Category>
		</Category>
	</EntryCategories>
</root>